How it works: The audio will act as a collaborator with a live dancer. It will respond to the dancers’ body and the dancers’ body should also respond to it. This would be used in a performance setting rather than in game as the software suggests, and it would create a unique performance every time; an interesting concept to explore in theatre making. The dancer would improvise live on stage, moving between heights, speeds, locations in the space etc. and the audio would respond with the corresponding adjustments. The x-axis parameter creates a change in track, where if the dancer is stage left (under 50), track A is played, and stage right (over 50), track B is played. The Y-axis corresponds to the height the dancer is moving at; the higher her movements, the louder the volume of the audio (lying flat would be the quietest the track will play). The Z-axis parameter (moving forwards and backwards), will trigger another layer to be added into the audio. When the dancer is downsta...