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FMOD- lesson log

Escape room parameters
- sonic clues (louder the closer you get to key)
-health

Adaptability & Versatility
Make music with stems (everything stripped out)

Have a creative idea first & use the technology & coding to implement it

OSC data input from isadora & collaborate it with FMOD to motion track the proximity

Curve on Volume recognises something is growing rather than a linear ramp

Algorithmical coding

Problems- cant change tempo without changing key

X data domain / Y data/ dynamic movement domain

Add modulation→random modulation

right click on volume button→add modulation → random

→ modulates music to be random

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To make rules- i.e. when its 0-50 it doesn't play

-click on loop region
-add condition
-choose parameter it applies to
-set the number

Setting probability of something happening

-click on music you want
-click white arrow in corner
-probability on
-change chance percentage

To loop back to beginning

-right click
-add transition to
-regions
-select location to loop back to


To jump straight to section

-make sure you've added a marker
-add transition region to markers
-select which marker it jumps to
-set conditions for it to jump

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