Escape room parameters
- sonic clues (louder the closer you get to key)
-health
Adaptability & Versatility
Make music with stems (everything stripped out)
Have a creative idea first & use the technology & coding to implement it
OSC data input from isadora & collaborate it with FMOD to motion track the proximity
Curve on Volume recognises something is growing rather than a linear ramp
Algorithmical coding
Problems- cant change tempo without changing key
X data domain / Y data/ dynamic movement domain
Add modulation→random modulation
right click on volume button→add modulation → random
↓
→ modulates music to be random
------------------------------------------------------------------------------------------
-add condition
-choose parameter it applies to
-set the number
-click white arrow in corner
-probability on
-change chance percentage
-add transition to
-regions
-select location to loop back to
-make sure you've added a marker
-add transition region to markers
-select which marker it jumps to
-set conditions for it to jump
- sonic clues (louder the closer you get to key)
-health
Adaptability & Versatility
Make music with stems (everything stripped out)
Have a creative idea first & use the technology & coding to implement it
OSC data input from isadora & collaborate it with FMOD to motion track the proximity
Curve on Volume recognises something is growing rather than a linear ramp
Algorithmical coding
Problems- cant change tempo without changing key
X data domain / Y data/ dynamic movement domain
Add modulation→random modulation
right click on volume button→add modulation → random
↓
→ modulates music to be random
------------------------------------------------------------------------------------------
To make rules- i.e. when its 0-50 it doesn't play
-click on loop region-add condition
-choose parameter it applies to
-set the number
Setting probability of something happening
-click on music you want-click white arrow in corner
-probability on
-change chance percentage
To loop back to beginning
-right click-add transition to
-regions
-select location to loop back to
To jump straight to section
-make sure you've added a marker-add transition region to markers
-select which marker it jumps to
-set conditions for it to jump
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