An
arduino is a microcontroller and software suite ‘you can program to process
inputs and outputs between the device and the external components’ (McRoberts,
2011). It combines hardware (microcontroller boards) and software (code), to
program things to happen.
‘‘Hardware hacking’ means modifying a piece of existing
electronics to use it in a way that it was not necessarily intended’ (Taylor,
2013). Essentially
as a mini computer, an arduino has the capacity to modify and ‘hack’ almost any
device.
This
is more often than not used for functionality, e.g. building a weather display
system, a finger print scanner or parking sensor, however performances have
also been made. It is more common for a performance of this nature to work as an instillation,
as it responds to environment and interaction, rather than being used as
a collaborator.
Using
an arduino in performance is a difficult thing for audiences to come to terms
with, as it means going beyond the conventional theatre tradition of an end-on,
seated performance, where the performers are physical people, and there is a ‘4th
wall’. In the case of new emerging technologies such as arduino, all 4 ‘walls’
are rarely ever there, and the performance becomes more about interaction and
experience rather than purely observing. The arduino also becomes the
performer itself, rather than a physical body.
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