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VR- lesson log

360 cinematic vs volumetric VR

Close up to build intimacy (audience cant move away in 360)- highlights notions of agency
performers gaze= relationship to participant
Live interactions and engagement in material space- disrupt sensory environment, engage participants bodily awareness

Practicalities:
- Needs even & a lot of lighting (light source also has to be hidden as it can be seen)
-Space/ location aesthetic on all sides
-Do not perform over stitch lines (unless its an artistic choice)
-Framing→will the audience move with the action, or do they make their own decisions where to look?
-Perspectives→ camera positioned ow= audience feel small/ action feels giant, camera positioned high= audience feel as if watching over (fly on the wall), action appears small, direct engagement?
-Storytelling works differently- non-linear/ visual narratives
-Sound within video or in performance space? Binaural sound? if using live performers as well, they also need to hear and be in time- sound cues?


Use of 360:
-Virtual art galleries
-Documentaries- offer you closer look/ first person perspective
-Social good/ health- domestic abuse/ bullying?
-Immersion in other places
-Education
-Travel
-Exercise classes
-Gaming

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